Social aspects of browser games: from avatar to lover?

Posted on Jan 27, 2012 in Browser Games, Online Games

Social aspects of browser games: from avatar to lover?
What makes that million of browser games players, form all over the world create their virtual identities?
In the world of online gaming, avatars are the most important part of complex plot and action. It turns out that for many players, attractiveness of games results from the possibility of creating their virtual alter ego. Public still receives games as imaginary playground, but for many people this world has went out from the virtual cyberspace many years ago. The virtual world is able to move the players into magical and fascinating places, where they can meet people with similar interests. No matter of the nature of game scenery players can realize others, who they are in the global domine, how to get their trust and how to become their virtual friends. If player decide to share some part of his personality, catalog of behaviour or any individual characteristics of personal style with his avatar, produce very strong relationship between them. Participants of game are connected by common features and similar motivation. The key issue of success of mulitplayer game, is the ability to socialize with other players. Common knowledge and trust will create story of the whole group. The social value of the browser game character is created mainly by aspects of relationships with other participants in the game. This value is the result of two factors:
1) integration with other players,
2) image of virtual avatar.
Those are the reasons why people care about creating very close and personal relations on games platforms. Being part of some community, develop their coaching skills and teach responsibility. Some virtual relationships can turn into long-term friendships or even in love. Research shows that 40% of players, think that theirs friends from browser games are comparable or more valuable then the real ones. History of online browser games shows, that there were situations when people, who became friends in the virtual world after time bound together in the reality.